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Why'd You Say That?
Room
AudioSet game music and effects for this device.
HIDDEN-MOTIVE PARTY GAME
WHY'D YOUSAY THAT?
Everyone gets a secret mission. Complete yours in the conversation, then expose everyone else's.
3+ players • no sign-up • first game ≈ 10 minutes
SERVICE RECORD
or join one
or find one
1Everyone gets a shared prompt to argue about — and a secret agenda only they can see.
2Talk in your group call — or use the in-game chat — while secretly pulling off your mission.
3Match the agendas to the players. Score for reading others — and for staying hidden.
No download. No sign-up. Just send the link.
Public tables
Rooms whose hosts put them on the list. Join a lobby and you play the next round. Drop into a live one and you watch until the round ends, then you're dealt in automatically.
Looking for open tables…
Practice tableThe three agents opposite you take a position on the prompt, answer when they are spotlighted, and guess along with you at the end. They will not chase agendas of their own — beating them is not the point, learning the shape of a round is. Send the code to a friend and they can sit down beside you.
The Room
Tap an agent portrait to inspect their public gear.
CREW FILE FOUND
Last time with this crew
Saved only in this browser. Exact codenames must return.
Settings
Quick setup
First game is the shortest voice-guided introduction: one Spotlight and no question writing. Full Briefing adds private question setup, scales Spotlights to the group, and declassifies each mission while the table votes. Creator Cut adds stream safety and an OBS-safe view, and leaves your topic pack alone.
Public table Lists this room so strangers can find it. Turns invite-only off.
CREATOR TOOLSOBS-safe broadcast view
Shows the prompt, timer, roster, public chat, receipts, and reveals—never private missions, guesses, or controls.
Tip: add ?transparent=1 for an overlay.
STREAM SAFETYInvite-only room · code hidden · language filter onA trusted moderator can manage the room without joining the game or seeing private missions.
Playtest presets Specialized variants for returning groups and controlled tests
Round timers Automatic phase pacing; station alerts still expire normally
Round length
Mission difficulty
Private mission pack
Map actions
Table energy
Voice mode
Guided round Ordered takes and automatic Spotlights before open discussion
ROUND LIVE
You're in. Watch this round.
React with the table now. You'll receive a secret mission automatically when the next round starts.
PUBLIC TOPICBriefing in progress
At the table
Live receiptsListening in
Round topic
🎯 Your move this round
Use tonight's topic to pull it off
Voice mode: Talk in WhatsApp or Discord. Use stations to leave receipts so guessing and reveal are not based on memory alone.
Evidence Wall: pin suspicious spoken moments.
Archive Desk: recall something someone said earlier.
Spotlight Table: make one player answer clearly.
Vote Terminal: privately mark someone suspicious.
Whisper/Sabotage: use sparingly so they do not become noise.
How this round works
Act natural.Use chat or voice to push your private agenda without making it obvious.
Leave evidence.People will use your messages to guess what you were really doing.
Reveal later.Everyone matches agendas and privately votes on what actually happened.
Match the agendas
Who had which secret agenda? Pin each player to a motive.
Round evidence Tap to view
Mission review
Did they pull it off?
Discuss what happened, then vote privately. Not sure does not count against them.
Round evidence Tap to view
The agendas, revealed
Scores
Case file closed
FIELD SUPPLY
Turn up as someone else next match
Cosmetic only. Nothing here changes a mission, a score, or what you can see. Refunds · Terms
BEFORE YOU GO
Send someone the best bit?
The best mission, receipt and wrong read from tonight, cut into a seven-second reel. Whoever opens it lands in a fresh room with the same topic and pack.
Generating declassification reel...
A 7-second vertical video when supported; a 9:16 card everywhere else.
FACILITATOR MODE
Session evidence is ready
Export round timing, friction, room-visibility answers, best-moment notes, and how each agenda performed once it was declassified. Player guesses and conversation are excluded.
Public topicBriefing incoming
Your private agendaClassified
Operation brief
Round 1
Tonight's public topic
Everyone argues the topic. Talk in your group call, or use the in-game chat.
You alone have a private agenda. Steer the talk into it.
Then everyone guesses who was really doing what.
Scoring+3 and up, the table agrees you pulled your agenda off — more for a harder one, and at a bigger table+2 for every agenda you match to the right player+1 per player who names yours and gets it wrong — but only if you pulled it off−1 for every “no” the table overrules. “Not sure” is free.
Your secret agenda
Eyes onlyOpening take
Filed before the floor opens
Answer the topic in one line, in a way that sets up your agenda. Read out at roll call.
Nobody sees this until roll call.
Filed
Declassifying
Round director
Opening briefing
Public topic
Spotlight Table
Subject called
Sabotage AlertForced table prompt active.
Messages now become sabotage receipts.
Say something
The game only works if people leave clues in chat. Drop an opinion, ask a question, or make a suspicious move.
Connection lost
You've been disconnected. We'll keep trying to reconnect — or you can jump back in yourself.
Invite players
Send this live room link. Friends can join the lobby now, or watch an active round and play the next one.
REPORT
Report a player
This goes to the room host, with the last twelve public chat messages attached so they can see the context. Private missions, guesses, and voice audio are never included. If you are in danger, leave the room first.
STREAM SAFETY
Creator room controls
These controls affect the room immediately. The trusted moderator view never receives secret missions, guesses, or player controls.
PlayersRemove lets them return with a valid invite. Ban blocks this browser for this room.
Private
My Agenda
For your eyes only. Use voice, chat, and stations to make this happen without looking obvious.
Secret agendaNo agenda loaded yet.
Briefing
Need An Angle?
Use one of these to start talking. You can still lie, pivot, or bait people once the conversation moves.
Field identity
Customize Agent
Ready for briefing
Quartermaster issue 001
Field Supply
Be the agent everyone else clicks on.
FOUNDING AGENT COLLECTION
One collection. Every piece.
$6.99
Original cosmetic gear only. It never changes missions, scores, or secret information.
Keep your Paddle receiptSave the checkout email and transaction ID. You will need both to restore this collection on another browser or device.
You get a secret agenda. A hidden mission only you can see — like “make someone change their answer.”
Everyone argues a prompt. Chat about tonight's topic while you secretly pull off your mission — without being obvious.
Guess. When talk ends, match each secret agenda to the player you think had it.
Reveal. Everything's unmasked. Score for pulling off your mission, reading others, and staying hidden.
The stations around the room are optional tools to plant evidence and pressure the table. Tap one to see what it does.
Voice call mode
Join Room Voice when it is available, or keep using WhatsApp, Discord, or the same room. The screen is for the parts that have to be written down.
Use the stations to leave receipts, so the group has proof during guessing and reveal.
Evidence Wall: pin suspicious spoken moments.
Archive Desk: recall something someone said earlier.
Spotlight Table: force one player to answer clearly.
Vote Terminal: privately mark someone suspicious.
Whisper/Sabotage: use sparingly so they do not become noise.
Type your opening take, then do the rest with your voice. That take is the only thing on the record — it is what gets read back at roll call, and what the table weighs at the reveal.